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Raidrinn Reviews: Core Set Alloyin

Raidrinn Reviews: Core Set Alloyin

Now that the entire Core Set for SolForge has been released, it is my job to review it! The rating system is as follows.

Constructed

0 – Unplayable – These cards should never ever be placed in a deck ever (ever ever never ever).
1 – Niche – Under regular circumstances, this card should not be played, but in certain decks may serve a key purpose.
2 – Playable – Most cards fall under this category.
3 – Strong – Not a staple, but certainly better than average.
4 – Staple – Most of the cards here will be the centerpieces of many decks.
5 – All Star – Very rare that a card will be rated this highly. Cards that appear in here should nearly always be included in decks that contain that faction.

So without further ado, the Alloyin faction:

Aegis Conscript

Aegis Conscript Raidrinn Reviews: Core Set Alloyin

Rating: 1

Should you choose to conscript this into your deck, you better be using the Armor on a creature you must protect. The weak stats and not being a robot mean that this card won’t be passed down through the aegis.

Alloyin General

Alloyin General Raidrinn Reviews: Core Set Alloyin

Rating: 2

I really like this card, while its own attack stat is not fantastic the buff it gives to other creatures generally makes even a weak creature’s attack stats on par with ones of a higher level.

Alloyin Highlander

Alloyin Highlander Raidrinn Reviews: Core Set Alloyin

Rating: 3

The Christopher Lambert of the Alloyin faction is almost as badass as the Highlander himself. While it is a “build around me” card, its decent base stats make it nearly playable on its own. Activate its ability, and you will be screaming, “There can be only one!”

Arcflight Squadron

Arcflight Squadron Raidrinn Reviews: Core Set Alloyin

Rating: 3

Playing spells for Free is very powerful even if it’s just limited to Iron Men. If you are playing Robots, it is likely you’ll be slamming the full squad of 3.

Battle Techtician

Battle Techtician Raidrinn Reviews: Core Set Alloyin

Rating: 4

This tech is going to be a format staple. Just play in the center lane and have an Alloyin General that affects everyone. The fact it trades with most everything during battle is just icing on the cake.

Brightsteel Gargoyle

Brightsteel Gargoyle Raidrinn Reviews: Core Set Alloyin

Rating: 4

The Gargoyle is always watching… then it kills you. This card is no slouch (heh heh, hunchback reference), it levels very well and can single-handedly wreck boards because it’s so difficult to kill. Definitely a very powerful asset in many Alloyin decks.

Brightsteel Sentinel

Brightsteel Sentinel Raidrinn Reviews: Core Set Alloyin Rating: 3 (5 in Robots)

It’s a Robot Epidemic, literally. By itself, Sentinel does a pretty good impression of a removal spell. With other Robots, its one of the highest value cards in the deck. Because of the Robot only stipulation in the ability, the card by itself is only a bit above average; but in Robots, I’ll be slamming 3 of these every time.

Bulwark Bash

Bulwark Bash Raidrinn Reviews: Core Set Alloyin

Rating: 1

While not unplayable, Bulwark isn’t going to be bashing in most decks. You are going to need many high Armor creatures before you can consider adding this into your 30.

Cypien Augmentation

Cypien Augmentation Raidrinn Reviews: Core Set Alloyin

Rating: 1

I love the Free keyword, but the center lane stipulation plus the weak Level 1 means that this often will not augment your deck.

Electro Net

Electro Net Raidrinn Reviews: Core Set Alloyin

Rating: 1

This card is pretty weak. It would be a net plus to not include this in your decks.

Energy Prison

Energy Prison Raidrinn Reviews: Core Set Alloyin

Rating: 3

This is a fantastic removal spell. Permanently locking down a creature from attacking is very good against a large majority of the creatures your opponents could play. Abilities like Mobility or other things that can interact with your board are the only things keeping this from being a lock for a solid 4.

Energy Surge

Energy Surge Raidrinn Reviews: Core Set Alloyin

Rating: 2

This is a great role player in any deck with levelers or any card that allows you to play spells for Free. After leveling, the selection this card provides means you will be unlikely to miss your leveled cards.

Flowsteel Prototype

Flowsteel Prototype Raidrinn Reviews: Core Set Alloyin

Rating: 2

Prototype indeed. It lacks synergy with similarly leveled cards and while it has a big butt, it doesn’t have any inherent way to gain Armor or Health. I’m sure it will be fine as a way to make better use of low level creatures in the late game, but I don’t expect this to be a powerhouse.

Forcefield

Forcefield Raidrinn Reviews: Core Set Alloyin

Rating: 1

If there is a creature you want to protect, there are other cards I’d much prefer in this slot. However, if you are forced to field this, I’m sure it will do the job it’s supposed to.

Forge Guardians Alpha, Beta, and Gamma

Forge Guardian Alpha Raidrinn Reviews: Core Set Alloyin

Forge Guardian Beta Raidrinn Reviews: Core Set Alloyin

Forge Guardian Gamma Raidrinn Reviews: Core Set Alloyin

Rating: 0

If you really want to try to summon Exodia, have fun. I however would guard against your Greek incantation and warn you that this is actually just never going to happen.

Note: Beta is actually a 2 on its own, but don’t play the others.

Forge Guardian Omega

Forge Guardian Omega Raidrinn Reviews: Core Set Alloyin Rating: Token The greatest thing that never happened.

Forgeplate Sentry

Forgeplate Sentry Raidrinn Reviews: Core Set Alloyin

Rating: 2

The card to which all Robots are judged. Funny thing, with just one more point of Attack and Health at Level 1, I’m pretty sure this card would be played in most Alloyin decks. As it stands, the card is merely fine.

Ghox, Metamind Paragon

Ghox Metamind Paragon Raidrinn Reviews: Core Set Alloyin

Rating: 4 Ghox, Metamind Paragon of Looking at Your Entire Deck and Always Finding the Correct Answer is a fantastic card. The combination of good stats and a valuable ability will make this a format staple.

Heavy Artillery

Heavy Artillery 1024x512 Raidrinn Reviews: Core Set Alloyin

Rating: 2

The mirror of Electro Net. Giving your own creatures a permanent Attack boost is much better than reducing an opposing creature’s attack.

Hinterland Watchman

Hinterland Watchman Raidrinn Reviews: Core Set Alloyin

Rating: 1

By itself this card is not very good. I still need to point out that this card combos really well with Heavy Artillery, a two card combo that creates a 10/10 Armor 5 Mobility 3 is something that needs to be watched.

Ionic Warcharger

Ionic Warcharger Raidrinn Reviews: Core Set Alloyin

Rating: 2 Warcharger’s stats are still quite solid through all levels. While ironic that this is mainly a defensive creature, the combination of Mobility, decent Attack, and high Health make for a very playable card.

Jet Pack

Jet Pack Raidrinn Reviews: Core Set Alloyin

Rating: 2

Even though it’s niche, this card’s ability is strong enough that it will probably see play as a way to counter Energy Prison in some decks.

Lightshield Patrol

Lightshield Patrol Raidrinn Reviews: Core Set Alloyin

Rating: 0

At Level 3, it’s a monster, but you are never going to get it there. So, shield yourself from playing it in the first place.

Matrix Warden

Matrix Warden Raidrinn Reviews: Core Set Alloyin

Rating: 2

The Warden is a nice little value card that can be slid into many decks. It’s nice that it can buff itself as an easy way to trade with many creatures.

Metamind Adept

Metamind Adept Raidrinn Reviews: Core Set Alloyin

Rating: 2

I like drawing cards, and the stats here are solid if unexciting.

Metasculpt

Metasculpt Raidrinn Reviews: Core Set Alloyin

Rating: 4

This card is a good meta-play for preventing disasters before they happen. It helps sculpt your defense against Arboris or any of the Grimgaunts, it removes Defender from your creatures, it’s even free at Level 3! I expect to see this played in a majority of Alloyin decks.

Munitions Drone

Munitions Drone Raidrinn Reviews: Core Set Alloyin

Rating: 1

The ability has potential to be powerful, but it’s slow and can’t target itself. It’s just not giving me enough ammunition to rate it any higher.

Nexus Core

Nexus Core Raidrinn Reviews: Core Set Alloyin

Rating: 11!!!

Bro, it blocks Chrogias for one whole turn!

Actual Rating: 0

Nexus Pilot

Nexus Pilot Raidrinn Reviews: Core Set Alloyin

Rating: 1

Essentially it’s a vanilla creature that you have to pilot to the center lane. Next please!

Oreian Battledroid

Oreian Battledroid Raidrinn Reviews: Core Set Alloyin

Rating: 2

One of the cards that makes Bulwark Bash not unplayable. Pump his Health with Ferocious Roar and you’ve got a pretty good card.

Oreian Warwalker

Oreian Warwalker Raidrinn Reviews: Core Set Alloyin

Rating: 2 It’s boots were made for more than just walking.  If you can protect it, one of these days those boots are gonna walk all over you[r opponent's face]. Otherwise, it just trades with something else of equal level.

Palladium Pulsemage

Palladium Pulsemage Raidrinn Reviews: Core Set Alloyin

Rating: 0

I feel my cards weakening… To the point where Pulsemage might trade with something… Maybe.

Scout Drone

Scout Drone Raidrinn Reviews: Core Set Alloyin

Rating: 0

I could drone on about this, but even with Free attached, cards are just too powerful now for a Level 3 6/6.

Scrapforge Titan

Scrapforge Titan Raidrinn Reviews: Core Set Alloyin

Rating: 1

It’s time to scrap the Titan. Chrogias and Scorchmane are better bombs and the Level 2 doesn’t generate enough value anymore.

Sonic Pulse

Rating: 1

Sonic Pulse Raidrinn Reviews: Core Set Alloyin

Some people love Sonic Pulse, it however has never caused my heart to stop.

Spark Bot

Spark Bot Raidrinn Reviews: Core Set Alloyin

Rating: 0

Cute vanilla. Don’t play in Constructed.

Sparkblade Assassin

Sparkblade Assassin Raidrinn Reviews: Core Set Alloyin

Rating: 0

Its Level 2 stats are good, but don’t be shocked when this card fails to assassinate anyone.

Stasis Warden

Stasis Warden Raidrinn Reviews: Core Set Alloyin

Rating: 2

If you have a bunch of spells, this is a good Defender. I like that it can ward your own stuff as well.

Steelforged Avatar

Steelforged Avatar1 Raidrinn Reviews: Core Set Alloyin

Rating: 3

This is the best of the Avatars because of the combos with Ghox and Energy Surge. He’s just stronger than all the others.

Steelshaper Savant

Steelshaper Savant Raidrinn Reviews: Core Set Alloyin

Rating: 3

He’s gotten pretty nuts. A potential 4, then 8 Armor in a turn just walls pretty much anything your opponent can throw at it.

Synapsis Oracle

Synapsis Oracle Raidrinn Reviews: Core Set Alloyin

Rating: 2

Nice health pool, great ability. While I foresee difficulty getting more than one activation out of Levels 1 and 2, the sheer power of Level 3 Oracle pushes this to be a very playable card.

Tech Upgrade

Tech Upgrade Raidrinn Reviews: Core Set Alloyin

Rating: 2

Don’t let the text fool you, it can upgrade anything into a cyborg monstrosity. And that’s no bug, it’s a feature.

Technosmith

Technosmith Raidrinn Reviews: Core Set Alloyin

Rating: 2

The smaller but more immediate cousin of the Synapsis Oracle, he really upgrades after Level 1.

Vault Technician

Vault Technician Raidrinn Reviews: Core Set Alloyin

Rating: 0

I hear vaults are limited on resources, but that doesn’t mean you have to be.

Warmonger Mod

Warmonger Mod Raidrinn Reviews: Core Set Alloyin

Rating: 2

This card can end games out of nowhere, just be sure to level it.

Best 5 Alloyin Cards for Constructed

5 - Energy Prison
4 – Metasculpt
3 – Brightsteel Gargoyle
2 – Battle Techtician
1 – Ghox, Metamind Paragon

Ghox is a beast, and Techtician makes everything else a beast. Both have static abilities that work even when under Defender.  Brightsteel Gargoyle? Have you seen the stats on that thing? He’s a combination wrecking ball and Forcefield on a stick. Energy Prison is very flexible. It buys you time or protects one of your own powerful creatures (Ghox? Techtician? Anyone?) from attacking into blockers. Metasculpt shuts all of this down single handedly, doesn’t need to be leveled up until Player Level 2, and will have more impact on the game than most people realize.

Stay tuned for time when I review Nekrium! Bring out your dead!

Read All the Reviews!

Core Set Alloyin Review
Core Set Nekrium Review
Core Set Tempys Review
Core Set Uterra Review

About Raidrinn

Raidrinn is a long time Magic the Gathering player and trading card game enthusiast. He won first place in the second ever Forge Watch sponsored tournament, which was the first one he attended, and had a top 16 finish in the first Forge Watch invitational. Over the past decade he has invested a significant amount of time and resources learning the ins and outs of games like the Wizards of the Coast Star Wars TCG, Decipher’s Lord of the Rings CCG, and Redemption by Cactus Game Design. He has also played a smattering of Decipher’s Star Trek CCG, the Pokemon TCG, Duel Masters, and Yu-Gi-Oh.

12 comments

  1. LSV-esque set reviews? I’m in! Looking forward to the rest :)

  2. Haha, was about to say the same thing. Someone’s an LSV fan :P
    Also, not sure I like this rating system.. Something as unexciting as Jetpack getting a 2 while Hinterland Watchman gets a 1 doesn’t look right to me.
    From the rating system pov, yes, Watchman is niche, but its overall power level is still really high. In a generic alloyin deck getting the bonus just from generals and battle techticians shouldn’t be that hard.

    Just a small complaint, loving the review and looking forward to the rest :P

    • Jet Pack is not as niche as you’d think. Its going to be a common counter for the AT Spells deck that won last weekend’s tournament. As for Watchman… just seems like too much work for a card that is countered by basically every removal spell in the set.

  3. Brightsteel Sentinel is in a corner somewhere, crying lonely, forgotten tears.

  4. Hi
    First off, thanks for the great review. Will you be doing the other factions or is your focus primarily on Alloyin?

    I’d also like to know how large a collection you base your judgements of? I’ve yet to even play against most of the legendaries mentioned above, so guides like these could come in handy if I am lucky enough to pull one.

    I’ve got to disagree with Vault Technician’s rating of 0. I play an Alloyin/Uterra deck which aims to stall and evolve a Chrogias and two Scrapforge Titans (which are indeed much worse than Chrogias, but I’ve only got one). Because the two factions don’t have that much removal I’ve been using the Vault Technician (along with the better Swampmoss Lurker) to deal with troublesome creatures such as the Grimgaunt bros or the zombie lord that would otherwise run me over.

    I’ve cut down on the amount I’m running now that I’ve got some Energy Prisons, but I still feel he has his place in decks which has trouble dealing with big creatures when you don’t have the needed removal (Botanimate etc.) in your collection.

    • Don’t worry, I’ll be doing the other factions. My personal collection is mostly complete except for Legendaries, but I also got a chance to play with the entire set while I was at Gen Con volunteering for StoneBlade.

  5. I did try and love the forge guardians…and indeed can run over computer hard regularly with the ‘power ranger’ deck I built but there is nothing a devastating as finally getting forge guardian omega out to have a Botanimate tear its face off. Still this deck satisfied a deep dark ‘Timmy’ urge that I had when I saw the cards – alas I know it would be a horrible struggle against live opposition.

  6. Very minor error, the image of Technosmith is wrong, it is now a 7/7 @ Level 2 instead of a 8/8 ^^ a reminder for Racecar to update the wiki perhaps ? :P when he has spare time of course.

  7. Good article. Can’t wait for the rest of the factions.

  8. I would echo the “can’t wait for the other factions” thing, but I don’t think I need them.

    So far I haven’t played a non-alloyin card, and based on my win rate, I don’t want to. 24 creatures, 6 spells and a win rating I’d kill for in my MtG tourneys.

    All I know is I need more gargoyles and some of those Arcflight Squadrons. Feel the Avatar is being a bit underrated. I pretty much cast them at every opportunity (although that’s supplemented by the fact that I run 3 Metamind Adept, 3 Energy Surge, 1 Ghox (until I get more of him), so quite often by the time level 3 comes around, its coming in around 30/30)

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