Friday , 18 August 2017
You are here: Home » The SolForge Modules: A SolForge Strategy Column
The SolForge Modules: A SolForge Strategy Column

The SolForge Modules: A SolForge Strategy Column

The SolForge Modules is SolForge strategy column that focuses on making correct decisions during gameplay. Each Module discusses some general principles of SolForge gameplay and illustrates these principles with Dilemmas that challenge the reader to find the best play for a particular board position.

List of Modules:

18: Hunger For the Devourer
17: To Stall or Not To Stall
16: Death vs The Elements
15: Robots vs Nature
14: Making Your Own Luck
13: Decks of the Hare — Quick and Deadly
12: Decks of the Tortoise — Slow and Steady
11: Necromancy for Fun and Profit
10: The Basics of Blocking
9: Shaping Your Future
8: Do Not Fear the Card that will Defeat You
7: How I Love Cards that I Don’t Need to Play
6: Card Advantage, Revisited
5: Encouraging Your Opponent’s Misplays
4: Using “Bad” Plays to Reach a Better Late Game

Obsolete Modules (using 40-card decks):

3: Stalling for the Win  —  (Obsolete: See Module #17)
2: Some Even Trades are Better than Others  —  (Obsolete: No Replacement Column)
1:  The Right Creature for the Job  —  (Obsolete: See Module #6)

Leave a Reply

Scroll To Top